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5 Things Biology Can Teach Us About Breakthrough Design
How do we design for an ambiguous future?
“…the things I’m going to be working on haven’t been invented yet.”
Rhys Banfield, age 10
Is there anything we do know about the future?
Source: Alpha Designer
Source: Alpha Designer
Biology is an exquisite designer
Constraints
Constraints Beauty
Constraints Beauty Adaptability
Constraints Beauty Adaptability Empathy
Constraints Beauty Adaptability Empathy Loves a good user test
Cycles of near wins that lead to more attempts
In biology, big changes happen when big stress occurs.
Rule #1: Innovation happens when environmental pressures are significant
Why do we need brains?
“Movement is the only thing you have to affect the world around you”
Daniel Wolpert
Mobile is a state, not a technology
Beware the tech that forces you out of your natural state
#convCon @freshtilledsoil
Rule #2: Mobile is our default state
Source: The Telegraph
Source: The Telegraph
Product design trends towards fitting our senses…
…but also making those senses a little better
Rule #3: The best products extend our biological powers
What about content?
If tech conforms to us, then content should follow us too
Always on, but not always on the same device
brains
“We are not seeing a substitutional effect. People reading across multiple devices increase their consumption…”
Tom Betts, FT head of data
Rule #4: Experiences, and thus products, become specialized over time
Let’s talk about drugs
We need dope
We need dopamine
We are emotional first and logical second
Emotions are required for decisions
Brain chemistry drives engagement
People use your product because it makes them feel good
“What’s in it for me?”
Make someone feel good and you win
Make someone feel good in front of others and you win big time
Car safety and soccer moms
Source: Kelly Blue Book
What does safety look like to your customer?
Rule #5: The best products make humans feel more human
What has biology taught us about creating breakthrough products?
#1 Environmental pressure leads to innovations
Prototype, then test with real people, in the real world.
#2 Mobile state is our default
It’s not ‘mobile first’, its mobile always. Build for the human state not the tech state.
#3 Extend biological power
Tech should enhance who we already are. It’s not a new you - it’s you with superpowers.
#4 Specializations are good
Context is everything. Get out of the building and build the most relevant UX possible.
#5 Make us feel good
Build products that make humans feel smart, safe, recognized, and loved, and they’ll return the favor.
Thank you!
Q&A