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E-Learning Trends for 2016 Mechanization Numerous education experts predict that 2016 will be the year when mechanization will at long last become an essential aspect of both content creation and processing. It's doubtlessly that content providers will use an increasing number of automated answers for create new courses and learning materials, sparing the time and money involved in conventional processes. Coursework elements, for example, tests, quizzes and exercises will all be generated by instruments able to efficiently filter the course content and recognize its most essential aspects that ought to be tested. Courses will undergo the process of enhancement to match the preferences and requirements of every single user. Their abilities and knowledge level will be assessed via automated devices that will thus offer algorithmic arrangements used in creating course content. Augmented Learning This is another area under intense development – its very likely that by 2016, augmented reality devices extending from Apple Watch to Google Glass will become a typical element of our everyday realities. When it comes to learning, augmented learning offers a great value in adjusting environments to the learner. This is an answer for which the market is predicted to develop very quick, reaching a crushing number of 200 million users in only 3 years! 2015 will definitely pave the path to an increased use of augmented reality in E-Learning, climaxing in its widespread use in 2016. In eLearning, learners will be able to access augmented environments by means of QR codes or mobile technologies like Apple Watch or Google Glass. This sort of learning will principally engage learners with activity based functionalities in real life conducted by means of GPS following, and with courses developed by Oculus Rift. Huge Data Huge information is enormous everywhere – including eLearning. It's clear that every year we'll have more and more information to process, and learning centers will use apparatuses made especially for huge information examination to make sense of the user-generated data. Just those instruments will be able to analyze a heap of information produced amid one semester and deliver meaningful and valuable conclusions adjoin user performance or course content advancement. Huge information examination will help learning providers to better understand the learning process itself – by following learner and gathering patters and performing a careful feedback investigation, they'll be able to offer full course personalization and compile a comprehensive ROI report for learning. The promises held by huge information investigation for E-Learning Development are very impressive and will become more essential than any time in recent memory in 2016.

2016 E-Learning Development Trends

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Page 1: 2016 E-Learning Development Trends

E-Learning Trends for 2016

Mechanization

Numerous education experts predict that 2016 will be the year when mechanization will at

long last become an essential aspect of both content creation and processing. It's doubtlessly

that content providers will use an increasing number of automated answers for create new

courses and learning materials, sparing the time and money involved in conventional

processes. Coursework elements, for example, tests, quizzes and exercises will all be

generated by instruments able to efficiently filter the course content and recognize its most

essential aspects that ought to be tested. Courses will undergo the process of enhancement

to match the preferences and requirements of every single user. Their abilities and

knowledge level will be assessed via automated devices that will thus offer algorithmic

arrangements used in creating course content.

Augmented Learning

This is another area under intense development – its very likely that by 2016, augmented

reality devices extending from Apple Watch to Google Glass will become a typical element of

our everyday realities. When it comes to learning, augmented learning offers a great value in

adjusting environments to the learner. This is an answer for which the market is predicted

to develop very quick, reaching a crushing number of 200 million users in only 3 years!

2015 will definitely pave the path to an increased use of augmented reality in E-Learning,

climaxing in its widespread use in 2016. In eLearning, learners will be able to access

augmented environments by means of QR codes or mobile technologies like Apple Watch or

Google Glass. This sort of learning will principally engage learners with activity based

functionalities in real life conducted by means of GPS following, and with courses developed

by Oculus Rift.

Huge Data

Huge information is enormous everywhere – including eLearning. It's clear that every year

we'll have more and more information to process, and learning centers will use apparatuses

made especially for huge information examination to make sense of the user-generated

data. Just those instruments will be able to analyze a heap of information produced amid

one semester and deliver meaningful and valuable conclusions adjoin user performance or

course content advancement. Huge information examination will help learning providers to

better understand the learning process itself – by following learner and gathering patters

and performing a careful feedback investigation, they'll be able to offer full course

personalization and compile a comprehensive ROI report for learning. The promises held by

huge information investigation for E-Learning Development are very impressive and will

become more essential than any time in recent memory in 2016.

Page 2: 2016 E-Learning Development Trends

Striving for cloud

The use of cloud is on the rise – in every sector, including E-Learning Companies are willing

to embrace the usefulness, solace and security of the cloud – even however numerous

people still feel that its not a smart thought to keep information on open servers, those

attitudes are gradually weaning. The eLearning market trends and forecast report predicts

the use of cloud-based writing devices and learning stages to become by 9% in the US – each

year checking from 2013. This essentially means that by 2016, E-Learning Developer will

benefit from established cloud technologies aiding their learning process in a wide range of

ways.

Gamification

This is a key trend for 2016. Gamification is today a real trend that a large portion of us are

as yet holding up to explode – especially on the e-learning scene. Experts agree that

applying game motion onto non-gaming contexts brings really great results – above all, in

rousing people to achieve their objectives. This feature can be easily applied to learning and

eLearning environments. Gamification offers a potential strategy for enhancing user

engagement with learning materials – some experts assert that the technique can support

learner's inspiration to a crushing 90% recall rate. It's quite simple. Once learners assume

an active role in knowledge reception, they will consequently improve their chances at

remembering it.

mLearning

This trend clearly takes after the general rise of mobile technologies everywhere throughout

the world. Together with the increased use of mobile devices will emerge an interest in

mLearning. Some industry experts expect mobile learning to dominate the e-learning

market some day – even if this prediction sounds a little extreme, you ought to consider the

way that mobile is really expected to dominate numerous other areas as well. To put it

plainly, maybe there's a ring of truth to it after all. What exactly is mLearning and what will

be its consequences? Utilizing mLearning technologies, learners will have all the wealth of

knowledge accessible at all times and places. They will benefit from contextual learning

achieved through miniaturized scale area technologies (like QR codes, GPS and other) that

will return learning into its context – likewise considering a vastly improved use of

augmented reality.

Personalization

Each one of those trends point to this key knowledge – the development of personalization

on all levels of eLearning. Once we'll be able to analyze huge lumps of information, we'll

see E-Learning Company becoming more personalized than at any other time in recent

Page 3: 2016 E-Learning Development Trends

memory and addressing the needs, preferences and requirements of people rather than

gatherings. All aspects of learning running from pedagogy and learning environments to

learning instruments and course curricula will be tailored to motivate, engage and inspire

learners to achieve better results in a shorter time frame. It's clear that 2016 will be a

revolutionary year for eLearning. It will be more about developing a personalized way to

deal with learning – by changing the pace of guideline, leveraging student interests, letting

learners to choose their own leaning way and modifying content presentation by picking

text, images or videos, teachers will be able to deliver their coursework in more efficient

ways. eLearning will become a great source of revenue also. Experts predict that revenues

from E-Learning Services in the US are expected to reach a crushing $27.1 billion by 2016.

It's very likely that in 2016, eLearning will completely change our way to deal with direction,

knowledge management.