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E-Learning Trends for 2016
Mechanization
Numerous education experts predict that 2016 will be the year when mechanization will at
long last become an essential aspect of both content creation and processing. It's doubtlessly
that content providers will use an increasing number of automated answers for create new
courses and learning materials, sparing the time and money involved in conventional
processes. Coursework elements, for example, tests, quizzes and exercises will all be
generated by instruments able to efficiently filter the course content and recognize its most
essential aspects that ought to be tested. Courses will undergo the process of enhancement
to match the preferences and requirements of every single user. Their abilities and
knowledge level will be assessed via automated devices that will thus offer algorithmic
arrangements used in creating course content.
Augmented Learning
This is another area under intense development – its very likely that by 2016, augmented
reality devices extending from Apple Watch to Google Glass will become a typical element of
our everyday realities. When it comes to learning, augmented learning offers a great value in
adjusting environments to the learner. This is an answer for which the market is predicted
to develop very quick, reaching a crushing number of 200 million users in only 3 years!
2015 will definitely pave the path to an increased use of augmented reality in E-Learning,
climaxing in its widespread use in 2016. In eLearning, learners will be able to access
augmented environments by means of QR codes or mobile technologies like Apple Watch or
Google Glass. This sort of learning will principally engage learners with activity based
functionalities in real life conducted by means of GPS following, and with courses developed
by Oculus Rift.
Huge Data
Huge information is enormous everywhere – including eLearning. It's clear that every year
we'll have more and more information to process, and learning centers will use apparatuses
made especially for huge information examination to make sense of the user-generated
data. Just those instruments will be able to analyze a heap of information produced amid
one semester and deliver meaningful and valuable conclusions adjoin user performance or
course content advancement. Huge information examination will help learning providers to
better understand the learning process itself – by following learner and gathering patters
and performing a careful feedback investigation, they'll be able to offer full course
personalization and compile a comprehensive ROI report for learning. The promises held by
huge information investigation for E-Learning Development are very impressive and will
become more essential than any time in recent memory in 2016.
Striving for cloud
The use of cloud is on the rise – in every sector, including E-Learning Companies are willing
to embrace the usefulness, solace and security of the cloud – even however numerous
people still feel that its not a smart thought to keep information on open servers, those
attitudes are gradually weaning. The eLearning market trends and forecast report predicts
the use of cloud-based writing devices and learning stages to become by 9% in the US – each
year checking from 2013. This essentially means that by 2016, E-Learning Developer will
benefit from established cloud technologies aiding their learning process in a wide range of
ways.
Gamification
This is a key trend for 2016. Gamification is today a real trend that a large portion of us are
as yet holding up to explode – especially on the e-learning scene. Experts agree that
applying game motion onto non-gaming contexts brings really great results – above all, in
rousing people to achieve their objectives. This feature can be easily applied to learning and
eLearning environments. Gamification offers a potential strategy for enhancing user
engagement with learning materials – some experts assert that the technique can support
learner's inspiration to a crushing 90% recall rate. It's quite simple. Once learners assume
an active role in knowledge reception, they will consequently improve their chances at
remembering it.
mLearning
This trend clearly takes after the general rise of mobile technologies everywhere throughout
the world. Together with the increased use of mobile devices will emerge an interest in
mLearning. Some industry experts expect mobile learning to dominate the e-learning
market some day – even if this prediction sounds a little extreme, you ought to consider the
way that mobile is really expected to dominate numerous other areas as well. To put it
plainly, maybe there's a ring of truth to it after all. What exactly is mLearning and what will
be its consequences? Utilizing mLearning technologies, learners will have all the wealth of
knowledge accessible at all times and places. They will benefit from contextual learning
achieved through miniaturized scale area technologies (like QR codes, GPS and other) that
will return learning into its context – likewise considering a vastly improved use of
augmented reality.
Personalization
Each one of those trends point to this key knowledge – the development of personalization
on all levels of eLearning. Once we'll be able to analyze huge lumps of information, we'll
see E-Learning Company becoming more personalized than at any other time in recent
memory and addressing the needs, preferences and requirements of people rather than
gatherings. All aspects of learning running from pedagogy and learning environments to
learning instruments and course curricula will be tailored to motivate, engage and inspire
learners to achieve better results in a shorter time frame. It's clear that 2016 will be a
revolutionary year for eLearning. It will be more about developing a personalized way to
deal with learning – by changing the pace of guideline, leveraging student interests, letting
learners to choose their own leaning way and modifying content presentation by picking
text, images or videos, teachers will be able to deliver their coursework in more efficient
ways. eLearning will become a great source of revenue also. Experts predict that revenues
from E-Learning Services in the US are expected to reach a crushing $27.1 billion by 2016.
It's very likely that in 2016, eLearning will completely change our way to deal with direction,
knowledge management.